IN2*V2 - Nuggets on V2 Components
March 07, 2004

There has been a lot of talk lately surrounding the V2 component architecture...a lot of it regarding how it falls short in certain aspects. Having a measure of experience with the components myself, there are some very good things I see, and some areas that could use improvement. However, we have to live with the reality that this is what we have to work with for the time being, until someone else develops something to compete with it, and is available as open source (GhostWire's component sets are probably the closest you'll find right now). Having said that, the more information that can be shared in this arena, the better.

There has already been some good tidbits that have come out of the Flash community (Peter Hall even started putting together bug fixes that were going to be made publicly available) regarding the use of V2 components, and Nigel has put forth some effort into doing the same on his blog. In general though, there are still a lot of questions out there in terms of not only use components "out of the box" but also, how to customize and tweak components. Things like custom cellrenderers and skinning components are things are starting to get some coverage, but that people still have daily issues with.

IN2*V2 is just my attempt to share some of the things I've learned by "looking under the hood" of the V2 components (of course I have to qualify this by saying that I had no part in architecting or programming any of them, so MM can feel free to shoot down anything I write as inaccurate or not recommended practice). This is meant to share info, but also to hopefully start some discussion, which is always a good thing.

Plus, ever since Grant wrote a segment on issues with MX2004 which he called "FLAws" I've wanted to come up with some kind of cool play on words too. Unfortunately, IN2*V2 was the best I could do.

Anyway, it begins...

Posted by philter at March 7, 2004 11:02 PM

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