Electrotank Giving Out Free Source Code at FFSF
March 02, 2004

Over the past month or so, I've been working on a project with Jobe Makar at Electrotank. He will be presenting at FlashForward SanFransisco (Friday March 5, 2:45-3:45pm) what sounds like a wicked session on Real-Time Multiplayer Games from one of the biggest names in multiplayer Flash games. Here is the blurb:

Multiplayer games have been possible with Flash for years, yet most multiplayer games have remained "turn-based." Flash game developers hope to create real-time multiplayer games such as shooters, racing games, and adventure games. In this session, Makar discusses major concepts that drive real-time multiplayer games, including the need to offload certain logic to the server. Several example games will be shown and one will be dissected. The complete source code to one real-time multiplayer game will be available for download.

He will be showing off a cool real-time Tank game and will be giving out (you heard it right) the source code after his session. For those of you who aren't able to make it, I may be posting a link to the source after FF is finished.

My contribution was a Level Editor for the game. Basically, it uses the game API that Jobe wrote and allows you to set up your own levels, export them as XML, and then play those levels with other people online. You can also re-open previously created levels and edit those. It's wrapped using Flash Studio Pro for all of the File IO stuff.

View Screenshot.

They have some big plans for future versions of this game (tons of features).

Be sure to go check out his session, and tell him I told you to go :) If only I could afford to go myself...

Posted by philter at March 2, 2004 09:43 PM

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