One of the biggest issues for me in the Flash/Flex workflow has been bringing graphics created in Flash into Flex. Don't get me wrong...I don't think the workflow is hugely painful. All you need to do is draw in Flash, compile, embed the swf in your Flex app and you're good to go. However, if you need to tweak your graphics, resize a few pixels here, tweak a gradient there, for some reason, it just felt uncomfortable to have to go back to the Flash IDE, tweak, recompile, etc.
However, after reading the FXG spec, I'm excited about what this will add to our arsenal. A markup for graphics is something already implemented in Silverlight and was something we were sorely missing. Degrafa got the ball rolling in that arena, and it showed the capability to do some pretty amazing stuff. That team continues to work with Adobe in the implementation of FXG.
This new feature brings to bear a few questions in my mind:
I'm excited about the potential this has for improving workflow.