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The Harsh Realities of Making Mobile Games for a Living

Several months ago, I started down the long and treacherous road of indie mobile game development. In the beginning, my goal was to develop for as many platforms as possible. Ultimately, the lure of Apple’s App Store and accompanying iOS devices was too great to resist, so that’s where I’ve spent my focus over the [...]

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GDC 2012 – Day 3

For me, day 3 was filled with a lot of big names, and inspiration. I got to hear from the likes of: Sid Meier – Civilization series, Railroad Tycoon, Pirates! Jordan Mechner – Karateka, Prince of Persia Tim Sweeney – Unreal series, Infinity Blade John Romero – DOOM, Wolfenstein, Quake Markus Persson (aka Notch) – [...]

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GDC 2012 – Day 2

Another jam packed day which culminated in the evening with a showing of Indie Game: The Movie. If you weren’t already aware, it’s a movie that started as a Kickstarter project and chronicled the lives of 3 teams of developers (though many devs were filmed, the final version was cut down to these 3 storylines). [...]

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GDC 2012 – Day 1

Day 1 at the Game Developers Conference was an exciting day for me. Though I’ve played video games all my life, it was the first time I’ve attended a conference like GDC as a developer. I’ve attended lots of other conferences targeted towards developers, but more on the software/app development side of things. Since I’m [...]

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What this Indie Game Developer Learned from NimbleBit, Makers of Tiny Tower

If you own an iPhone or iPad, you’ve probably heard of NimbleBit. They’ve made more than one game that has been downloaded millions of times, their latest game (Tiny Tower) is played by 1 million people a day and to top it all off, Tiny Tower was awarded Game of the Year honors by Apple [...]

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