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The REAL Reason Why People Won’t Pay for Apps

If you’re an app developer, it’s no secret that figuring out how to get people to open up their wallets to your $0.99 app is the holy grail of app development. There was a cartoon that ran on the Oatmeal a while back that hit the nail on the head.   Developers are learning that [...]

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Some Numbers on the Top Grossing Games in the App Store

As I mentioned in my previous article, getting to the top of the App Store charts is one thing, but translating that into a money maker is entirely another. For most developers, the Top Grossing app chart is that pot of gold at the end of the rainbow. Seemingly out of reach, yet potentially attainable [...]

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Climbing the App Store Charts is Easy. Making Money is Another Story.

So now that I’ve written about the harsh reality of making mobile games for the App Store, I’m going to take things a step further and try to dissect what works and what doesn’t when it comes to marketing your game for success in the App Store, based on my own observations and data collection. [...]

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Deploying an AIR app to Nook

Having built a prototype of my Nook game, I wanted to see how it would run on my new Nook Color. Even with the release of the Nook Tablet right around the corner, I decided it would be best to get the Color to use as the lowest common denominator. One bonus of only targeting [...]

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Apps vs. Mobile Web

Read a couple of interesting studies last night: Mobile Apps put the Web in their Rear-View Mirror Mobile Apps Beat the Mobile Web among US Android Smartphone Users They’re a few months old, but telling nonetheless. If there in fact was a war between mobile apps and the mobile web for users’ time, it appears [...]

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Why My First Indie App will Target ONLY the Barnes & Noble Nook

As I’ve thought through my plans to go indie (part time), I’ve done a lot of research not only into what types of apps/games I want to build, but also, where I want to deploy them. See, my initial inkling was that I should deploy to as many app stores as possible in order to [...]

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